Course Content
Introduction to C#
What is C#? C# (pronounced "C sharp") is a general-purpose, modern programming language developed by Microsoft as part of its .NET framework. It was first introduced in 2000 and has since become one of the primary languages used for building Windows desktop applications, web applications, and other software solutions on the Microsoft platform. C# is an object-oriented programming (OOP) language that combines the power and flexibility of C++ with the simplicity and ease of use of Visual Basic. It is designed to be a simple, efficient, and type-safe language that enables developers to create robust and scalable applications. Some key features of C# include: • Object-Oriented Programming (OOP): C# supports fundamental OOP concepts such as encapsulation, inheritance, and polymorphism, allowing developers to create modular and reusable code. • Type Safety: C# enforces strict type checking, which helps prevent errors and promotes code reliability. • Garbage Collection: C# includes automatic memory management through a garbage collector, which frees developers from managing memory manually. • Language Integration: C# integrates seamlessly with other .NET languages, allowing developers to leverage existing libraries and components. • Rich Standard Library: C# provides a comprehensive standard library that offers a wide range of functionality for common tasks, including input/output operations, network programming, and database access. • Platform Independence: While C# was initially designed for Windows development, it has expanded its reach through cross-platform frameworks like .NET Core and Xamarin, enabling developers to build applications that run on multiple operating systems, including Windows, macOS, and Linux. Overall, C# is a versatile language that empowers developers to build a variety of software applications, from desktop applications and web services to mobile apps and games, using the .NET framework.
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Setting up the development environment
A key component of C# development is the Visual Studio integrated development environment (IDE). This lesson lets you look into the IDE. You learn how to configure it for C# development.
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Basic syntax and concepts (C# Basics)
This topic contains fundamentals of C# programming
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Classes and objects
Classes and objects In C#, classes and objects are fundamental concepts of object-oriented programming (OOP). They provide a way to define the structure and behavior of objects, which are instances of classes. Here's an overview of classes and objects in C#:
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Advanced topics
Certainly! Here are a few advanced topics in C# that you might find interesting:
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Project organization
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About Lesson

Collections and Generics

Collections and generics are important features in C# that allow you to work with groups of objects and provide type safety. They provide powerful and flexible ways to store, manipulate, and retrieve data. Let’s explore collections and generics in C#:

  1. Collections:

  • Collections are classes that represent groups of objects.
  • They provide various operations to add, remove, search, and iterate over the elements.
  • C# offers several built-in collection classes, such as List<T>, Dictionary<TKey, TValue>, Queue<T>, Stack<T>, etc.

Example:

List<string> names = new List<string>();

names.Add(“Alice”);

names.Add(“Bob”);

names.Add(“Charlie”);

foreach (string name in names)

{

    Console.WriteLine(name);

}

// Output:

// Alice

// Bob

// Charlie

  1. Generics:

  • Generics provide a way to create reusable code that works with different types.
  • They enable you to define classes, methods, and interfaces that can be parameterized with one or more types.
  • Generics ensure type safety and avoid the need for casting.

Example:

public class Stack<T>

{

    private List<T> items = new List<T>();

    public void Push(T item)

    {

        items.Add(item);

    }

    public T Pop()

    {

        if (items.Count == 0)

            throw new InvalidOperationException(“Stack is empty.”);

        T item = items[items.Count – 1];

        items.RemoveAt(items.Count – 1);

        return item;

    }

}

Stack<int> stack = new Stack<int>();

stack.Push(10);

stack.Push(20);

int value = stack.Pop();

Console.WriteLine(value);  // Output: 20

  1. Advantages of Generics:

  • Type safety: Generics ensure compile-time type checking, preventing type-related errors at runtime.
  • Code reusability: Generics allow you to create generic classes, methods, and interfaces that work with different types without duplicating code.
  • Performance: Generics provide better performance by eliminating the need for boxing/unboxing and avoiding unnecessary type conversions.
  1. Common Collection Classes:

  • List<T>: Dynamic-size list of elements.
  • Dictionary<TKey, TValue>: Key-value pairs with fast lookup based on the key.
  • Queue<T>: FIFO (First-In, First-Out) collection.
  • Stack<T>: LIFO (Last-In, First-Out) collection.
  • LinkedList<T>: Doubly linked list.
  • HashSet<T>: Unordered collection of unique elements.
  • SortedSet<T>: Ordered collection of unique elements.
  • and more…

Collections and generics in C# provide a powerful way to work with groups of objects in a type-safe and efficient manner. By leveraging these features, you can write reusable code, improve performance, and handle various data manipulation scenarios effectively.