Course Content
Introduction to C#
What is C#? C# (pronounced "C sharp") is a general-purpose, modern programming language developed by Microsoft as part of its .NET framework. It was first introduced in 2000 and has since become one of the primary languages used for building Windows desktop applications, web applications, and other software solutions on the Microsoft platform. C# is an object-oriented programming (OOP) language that combines the power and flexibility of C++ with the simplicity and ease of use of Visual Basic. It is designed to be a simple, efficient, and type-safe language that enables developers to create robust and scalable applications. Some key features of C# include: • Object-Oriented Programming (OOP): C# supports fundamental OOP concepts such as encapsulation, inheritance, and polymorphism, allowing developers to create modular and reusable code. • Type Safety: C# enforces strict type checking, which helps prevent errors and promotes code reliability. • Garbage Collection: C# includes automatic memory management through a garbage collector, which frees developers from managing memory manually. • Language Integration: C# integrates seamlessly with other .NET languages, allowing developers to leverage existing libraries and components. • Rich Standard Library: C# provides a comprehensive standard library that offers a wide range of functionality for common tasks, including input/output operations, network programming, and database access. • Platform Independence: While C# was initially designed for Windows development, it has expanded its reach through cross-platform frameworks like .NET Core and Xamarin, enabling developers to build applications that run on multiple operating systems, including Windows, macOS, and Linux. Overall, C# is a versatile language that empowers developers to build a variety of software applications, from desktop applications and web services to mobile apps and games, using the .NET framework.
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Setting up the development environment
A key component of C# development is the Visual Studio integrated development environment (IDE). This lesson lets you look into the IDE. You learn how to configure it for C# development.
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Basic syntax and concepts (C# Basics)
This topic contains fundamentals of C# programming
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Classes and objects
Classes and objects In C#, classes and objects are fundamental concepts of object-oriented programming (OOP). They provide a way to define the structure and behavior of objects, which are instances of classes. Here's an overview of classes and objects in C#:
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Advanced topics
Certainly! Here are a few advanced topics in C# that you might find interesting:
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Project organization
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About Lesson

PROJECT

When structuring a C# project, it’s essential to organize your files and folders in a way that promotes maintainability, readability, and scalability. Here’s a common project structure for a C# application:

  1. Solution:

SolutionName.sln: The solution file that contains references to one or more projects.

  1. Projects:

ProjectName.csproj: The project file that defines the project’s settings, dependencies, and build configurations.

  1. Source Code:

Program.cs: The entry point of the application.

Class1.cs, Class2.cs, …: C# source code files containing your classes and logic.

  1. Core Functionalities:

FolderName/: A folder to group related classes and functionality.

ClassName.cs: C# source code files representing specific classes or modules.

Subfolder/: Additional subfolders for organizing related classes or sub-modules.

  1. Data Access:

FolderName/: A folder for database access or data-related classes.

Repositories/: A folder to contain classes responsible for data access and database operations.

Models/: A folder for data models or entities used in the application.

  1. User Interface:

FolderName/: A folder for user interface-related code (if applicable).

Pages/: A folder to store UI pages or views.

ViewModels/: A folder for view models or classes representing the data for the UI.

  1. Utilities or Helpers:

FolderName/: A folder for utility classes or helper functions.

UtilityClass.cs: C# source code files with utility methods or helper classes.

  1. Tests:

ProjectName.Tests/: A separate project or folder for unit tests.

TestClass.cs: C# source code files containing test cases.

  1. Dependencies and Packages:

Packages/: A folder to manage third-party libraries or packages.

References/: A folder to manage project references.

  1. Documentation:

README.md: A file describing the project, its purpose, and instructions for setup and usage.

Docs/: A folder to store additional documentation files.

Remember, this project structure is just a suggestion, and you can modify it based on the specific needs and complexity of your project. It’s important to keep the structure organized, maintain consistency, and consider factors like project size, team collaboration, and future scalability when designing the project structure.